snek/script.js
Glitch (glitch-hello-website) 0aeefdb5bc 👽️ Checkpoint
./script.js:9517054/8047
2022-03-04 17:25:24 +00:00

153 lines
3.6 KiB
JavaScript

// get elements from page
const info = document.getElementById("info");
const highscore = document.getElementById("highscore");
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const game = {
size: 15,
speed: 1000 / 15, // 15 frames per second
snek: {
body: [
[3, 7],
[4, 7],
[5, 7],
[6, 7],
[7, 7],
],
dir: null,
newdir: null,
},
apple: [12, 7],
highscore: 0,
};
// reset the game board (but not the highscore)
function reset() {
game.apple = [12, 7];
game.snek.body = [
[3, 7],
[4, 7],
[5, 7],
[6, 7],
[7, 7],
];
game.snek.dir = null;
game.snek.newdir = null;
}
// check if the x and y coordinate is part of the snek
function inSnek(x, y) {
for (let part of game.snek.body) {
if (part[0] === x && part[1] === y) return true;
}
return false;
}
// draw the game board
function draw() {
const size = 25;
ctx.clearRect(0, 0, 500, 500);
for (let i = 0; i < game.size; i++) {
for (let j = 0; j < game.size; j++) {
ctx.fillStyle = inSnek(i, j)
? "#38e070"
: i === game.apple[0] && j === game.apple[1]
? "#eb4034"
: "#333333";
ctx.fillRect(i * size, j * size, size, size);
}
}
}
// update the game board
function update() {
game.snek.dir = game.snek.newdir;
const b = game.snek.body;
const l = b[b.length - 1];
const next = move();
// check if the snek ate the apple
if (game.apple[0] === next[0] && game.apple[1] === next[1]) {
// the apple shouldnt be on top of the snek
// try 30 times to place the apple
for (let i = 0; i < 30; i++) {
const x = Math.floor(Math.random() * game.size);
const y = Math.floor(Math.random() * game.size);
game.apple = [x, y];
if (!inSnek(game.apple[0], game.apple[1])) break;
}
} else {
b.shift();
}
// check if the snek crashed into itself
if (inSnek(next[0], next[1])) {
reset();
}
// check if the snek fell out of the world
if (l[0] < 0 || l[0] >= game.size || l[1] < 0 || l[1] >= game.size) {
reset();
}
// uncomment to wrap
// if (next[0] < 0) next[0] = game.size - 1;
// if (next[0] >= game.size) next[0] = 0;
// if (next[1] < 0 ) next[1] = game.size - 1;
// if (next[1] >= game.size) next[1] = 0;
b.push(next); // move the snek
// update score display
if (game.snek.dir !== null) {
const score = b.length - 5;
if (score > game.highscore) game.highscore = score; // update high score if necessary
info.innerText = `${score < 15 ? "length" : "longth"}: ${score}`;
highscore.innerText = `highscore: ${game.highscore}\n`;
}
// calculate where the snek will move to
function move() {
const [x, y] = l;
switch (game.snek.dir) {
case "left":
return [x - 1, y];
case "right":
return [x + 1, y];
case "up":
return [x, y - 1];
case "down":
return [x, y + 1];
default:
return [x, y];
}
}
}
// change direction on keypress
document.addEventListener("keydown", (e) => {
if (e.ctrlKey || e.shiftKey) return;
const s = game.snek;
if (s.dir !== s.newdir) update(); // avoid snek from crashing into itself
e.preventDefault();
switch (e.key) {
case "ArrowLeft":
return s.dir !== "right" ? (s.newdir = "left") : 0;
case "ArrowRight":
return s.dir !== "left" ? (s.newdir = "right") : 0;
case "ArrowUp":
return s.dir !== "down" ? (s.newdir = "up") : 0;
case "ArrowDown":
return s.dir !== "up" ? (s.newdir = "down") : 0;
}
});
// the main game loop
setInterval(() => {
update();
draw();
}, game.speed);