fix storage bug

This commit is contained in:
tezlm 2022-05-07 19:53:29 -07:00
parent 5c5300d6ba
commit 7b37afd7d6
2 changed files with 4 additions and 2 deletions

View file

@ -12,3 +12,4 @@
## fixed bugs
* the floor tile uses the wrong texture
* the building's cores have the correct amount of storage

View file

@ -8,6 +8,7 @@ function wallGen(target, team) {
if (storage < target) {
tile.setBlock(wall["factory-wall-storage"], team);
storage += 25;
print("added more storage, for a total of " + storage + " out of " + target);
} else {
tile.setBlock(wall["factory-wall"], team);
}
@ -23,8 +24,8 @@ function create(size, storage, team) {
const tile = world.tile(x, y);
// two block thick margin
if (x < 2 || x >= size - 2) wall(tile);
if (y < 2 || y >= size - 2) wall(tile);
if (x < 2 || x >= size - 2 ||
y < 2 || y >= size - 2) wall(tile);
});
world.tiles.each((x, y) => {