doesn't kill your computer, can draw lines
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1f8a250c24
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ca51abb958
2 changed files with 102 additions and 96 deletions
189
public/client.js
189
public/client.js
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@ -1,113 +1,125 @@
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const $ = e => document.getElementById(e);
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const setStatus = str => $("status").innerText = str;
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const socket = io();
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const size = 15000;
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// someone's (or your) pen
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class Pen {
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class Stroke {
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constructor({ x, y, color = "black", stroke = 5 }) {
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this.startx = x;
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this.starty = y;
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this.color = color;
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this.stroke = stroke;
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this.path = new Path2D();
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}
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this.reset(x, y);
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}
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// take in events and process them
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class Drawer {
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constructor() {
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this.canvas = new OffscreenCanvas(size, size);
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this.ctx = this.canvas.getContext("2d");
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this.history = [];
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// a temporary "staging area" before being drawn to the main canvas
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this.tmpcanvas = new OffscreenCanvas(size, size);
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this.tmpctx = this.canvas.getContext("2d");
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this.tmphistory = [];
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this.pens = new Map();
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this.ctx.lineCap = "round";
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this.ctx.lineJoin = "round";
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reset(x, y) {
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for(let i of ["start", "min", "max", "end"]) {
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this[i + "X"] = x;
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this[i + "Y"] = y;
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}
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this.path.moveTo(x, y);
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}
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chain(event) {
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const { pens, ctx, tmpctx } = this;
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const pen = pens.get(event.id);
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if(event.type === "drawstart") {
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const pen = new Pen(event);
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pen.path.moveTo(pen.startx, pen.starty);
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pens.set(event.id, pen);
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} else if(!pens.has(event.id)) {
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return;
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} else if(event.type === "drawline") {
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// pen.path.lineTo(event.x, event.y);
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// pen.path.moveTo(pen.startx, pen.starty);
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// tmpctx.strokeStyle = pen.color;
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// tmpctx.lineWidth = pen.stroke;
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// tmpctx.stroke(pen.path);
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} else if(event.type === "drawmove" || event.type === "drawend") {
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pen.path.lineTo(event.x, event.y);
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ctx.strokeStyle = pen.color;
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ctx.lineWidth = pen.stroke;
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ctx.stroke(pen.path);
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}
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add(x, y) {
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this.path.lineTo(x, y);
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if(x < this.minX) this.minX = x;
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if(y < this.minY) this.minY = y;
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if(x > this.maxX) this.maxX = x;
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if(y > this.maxY) this.maxY = y;
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this.endX = x;
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this.endY = y;
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}
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// tmprender() {
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// this.tmpctx.clearRect(0, 0, size, size);
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// }
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// *very* expensive
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render() {
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this.ctx.clearRect(0, 0, size, size);
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for(let event of this.history) this.chain(event);
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line(x, y) {
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this.path = new Path2D();
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this.reset(this.startX, this.startY);
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this.add(x, y);
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}
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add(event) {
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this.history.push(event);
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this.chain(event);
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intersect(rect) {
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if(this.minX > rect.x + rect.width) return false;
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if(this.minY > rect.y + rect.height) return false;
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if(this.maxX < rect.x) return false;
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if(this.maxY < rect.y) return false;
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return true;
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}
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}
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// render a drawer to canvas
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class Renderer {
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constructor(canvas) {
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this.drawer = new Drawer();
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this.canvas = canvas;
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this.ctx = canvas.getContext("2d");
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this.pan = [size/-2, size/-2];
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this.pan = [0, 0];
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this.scale = 1;
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// drawing
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this.strokes = new Map();
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this.history = [];
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// init canvas
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this.ctx.lineCap = "round";
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this.ctx.lineJoin = "round";
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this.resize();
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}
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panBy(x, y) {
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this.pan[0] += x;
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this.pan[1] += y;
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this.ctx.translate(x, y);
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}
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resize() {
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this.canvas.height = window.innerHeight;
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this.canvas.width = window.innerWidth;
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this.ctx.height = window.innerHeight;
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this.ctx.width = window.innerWidth;
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this.ctx.clearRect(0, 0, size, size);
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this.render();
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const width = window.innerWidth;
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const height = window.innerHeight;
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this.canvas.height = height;
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this.canvas.width = width;
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this.ctx.height = height;
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this.ctx.width = width;
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this.ctx.clearRect(0, 0, width, height);
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this.redraw();
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}
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stroke(stroke) {
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const { ctx } = this;
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ctx.strokeStyle = stroke.color;
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ctx.lineWidth = stroke.stroke;
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ctx.stroke(stroke.path);
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}
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add(event) {
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this.drawer.add(event);
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this.render();
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const { strokes } = this;
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const stroke = strokes.get(event.id);
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if(event.type === "drawstart") {
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const stroke = new Stroke(event);
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strokes.set(event.id, stroke);
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} else if(!strokes.has(event.id)) {
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return;
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} else if(event.type === "drawline") {
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this.redraw();
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stroke.line(event.x, event.y);
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this.stroke(stroke);
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} else if(event.type === "drawmove" || event.type === "drawend") {
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stroke.add(event.x, event.y);
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this.stroke(stroke);
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if(event.type === "drawend") this.history.push(stroke);
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}
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}
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addAll(events) {
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this.drawer.history.push(...events);
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this.drawer.render();
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this.render();
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for(let event of events) this.add(event);
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}
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render() {
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redraw() {
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const { ctx } = this;
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const width = window.innerWidth;
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const height = window.innerHeight;
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this.ctx.clearRect(0, 0, size, size);
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this.ctx.drawImage(this.drawer.canvas, -this.pan[0], -this.pan[1], width, height, 0, 0, width, height);
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// this.ctx.globalAlpha = 0.4;
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// this.ctx.drawImage(this.drawer.tmpcanvas, -this.pan[0], -this.pan[1], width, height, 0, 0, width, height);
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// this.ctx.globalAlpha = 1;
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const rect = { x: -this.pan[0], y: -this.pan[1], width, height };
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.clearRect(0, 0, width, height);
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ctx.translate(this.pan[0], this.pan[1]);
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for(let stroke of this.history) {
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if(stroke.intersect(rect)) this.stroke(stroke);
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}
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}
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}
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@ -147,13 +159,14 @@ const cursor = { pressed: false, x: 0, y: 0 };
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const renderer = new Renderer($("canvas"));
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const colors = new ColorSelection($("picker"));
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colors.addAll([
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"#F45B69",
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"#FE7F2D",
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"#FCCA46",
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"#87FF65",
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"#00A5CF",
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"#7D5BA6",
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"#312F2F",
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"#F45B69", // red
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"#FE7F2D", // orange
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"#FCCA46", // yellow
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"#87FF65", // green
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"#00A5CF", // blue
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"#7D5BA6", // purple
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"#312F2F", // black
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"#424B54", // gray
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]);
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colors.random();
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colors.add("white");
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@ -199,24 +212,16 @@ function handle(e) {
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if(!coords) return;
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const type = parseType(e);
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if(e.which === 1) {
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if(e.shiftKey) {
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setStatus("line");
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const event = parseDrawEvent(coords, type, e);
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setStatus(e.shiftKey ? "line" : "drawing");
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const event = parseDrawEvent(coords, type);
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if(!event) return;
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if(e.shiftKey && type === "drawmove") event.type = "drawline";
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renderer.add(event);
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socket.emit("draw", event);
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} else {
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setStatus("drawing");
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const event = parseDrawEvent(coords, type, e);
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if(!event) return;
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renderer.add(event);
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socket.emit("draw", event);
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}
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} else if(cursor.pressed && e.which === 2) {
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} else if(e.which === 2) {
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setStatus("panning");
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renderer.pan[0] += coords.x - cursor.x;
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renderer.pan[1] += coords.y - cursor.y;
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renderer.render();
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renderer.panBy(coords.x - cursor.x, coords.y - cursor.y);
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renderer.redraw();
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}
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if(type === "drawstart") cursor.pressed = true;
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if(type === "drawend") {
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@ -6,6 +6,7 @@ body {
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margin: 0;
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overflow: hidden;
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font-family: "Trebuchet MS", Arial, sans-serif;
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touch-action: none;
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}
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#bottom {
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